2025-02-25
Fight against 99 other competitors in a real time battle in the vast land of Free Fire to claim your top spot and become the sole winner of the battlefield. Play with a squad or play solo and claim your victory in the famous battle royale experience by playing Free Fire on PC.
With the ever changing content updates and various event patches, the battlefield map in Free Fire fluctuates once every while, allowing for diversity in strategy each season. However, the map changes also make it so that many players might not be able to fully understand where the best spots to land in Free Fire are.
In this guide, we will go over the Free Fire special Nexterra battlefield map, explaining all the map’s intricacies and important locations to take note of and show players where are the best locations to land on at the start of the battle.
The Nexterra battlefield map for Free Fire is divided into different zones, each with their own quirks, advantages and disadvantages when considering coming to them. At the start of the game, players will be able to pick one of these zones to jump down onto, with each zone offering different things that players need to consider before making their decision.
In addition, after a set amount of time, the battlefield circle will shrink gradually and randomly, making it important that players can obtain valuable resources and land in areas that can allow them to move easily in case they need to run long distance towards the shrinked battlefield zone during late game.
With the brand new Nexterra map, the different big zones players can drop down onto are as followed:
Intellect Center is to the North of the map and is one of the most important hubs of activities when it comes to players. This zone is filled with high rise buildings containing important resources and weapons that players can obtain at the start of the game, making it a prime location to drop at the start for resources. However, this also means that this location is often filled with a lot of people at the start, making it difficult for players to avoid fighting at the start of the game if they drop onto this location.
Twin Bridge is to the North East of the map and is a very interesting location to drop on. It is quite close to Intellect Center, making it easy to run between the zones while not having too many buildings and places to obtain resources. This zone can be a decent dropping place for players who intend to move between zones in order to avoid conflict.
Museum is the zone to the North West of the map and directly opposite of Twin Bridge. This zone contains a big museum building with a lot of resources and weapons to pick up. However, this zone is very closed off, granting a lot of hiding spaces but also restricts a lot of the players’ movements. If you are good at hiding for a long period of time to avoid conflict, this zone is made for you.
Mortar Ruins is a barren wasteland zone to the Middle West of the map, where decrepit and ruined buildings lie. This place is very dangerous since the entire zone is very exposed with little to no hiding spots despite having a decent amount of resources. If you are the type of player who wants to fight other players at the start of the game, then dropping in this zone is not a bad idea.
This zone also serves as a buffer zone between Twin Bridge and Rust Town, making it a prime sniping zone for experienced players looking for takedowns.
Turbine is a zone in the Middle East of the map, directly opposite of Mortar Ruins and is a closed off island arena connected to the mainland only by 2 bridges. This zone has a decent amount of resources and buildings to hide on. However, due to its reliance on the 2 bridges connecting it to the mainland, players often camp the bridges for takedowns so players should be careful of that when landing onto this zone.
Farmtopia is in the direct center of the map and is often the place where the battlefield zone will shrink to. This zone is similar to Museum in that it contains a big building where players will be restricted in movements. Thanks to its central placement, however, players can take advantage of this zone to move to other zones at the start of the game.
Zip Way is a buffer zone between Farmtopia and Rust Town in the center of the island. This zone has multiple high rise buildings and zip lines that players can take advantage of to move around, making it a very good place to gather resources and move at the start of the game.
Rust Town is another of the central hubs of conflict in the game in the Middle West of the Map. Rust Town contains a lot of valuable resources that players can pick up at the start of the game, however, due to its placement, many players will choose to land on Rust Town or Zip Way at the start, making it difficult to avoid conflict with other players at the start of the game.
Grav Labs is a zone in the South West of the map and functions similarly to Museum in that it contains a big building suitable for players to hide. It contains a decent amount of resources but restricts players movement heavily.
Plazaria is an open field zone in the South of the map, near the Grav Labs where players can obtain various weapons and resources through connected buildings. However, due to its open field nature, it will be hard for players to find places to hide here.
Boxing Gym is another buffer zone in the South East of the map between Plazaria and Zip Way, with little to no buildings and a wide open field, suitable for players to move between zones quickly. However, due to its open field nature, players might get sniped when running in this zone.
The last of the activity hubs on the map, Deca Square is a big zone in the South of the map filled with buildings and resources that players can obtain at the start of the game, making it a prime zone for multiple players to land on. This results in conflicts being unavoidable when landing on this zone.
The last zone on the map to the South East, Mud Site is a zone that is quite out of the way with a decent amount of hiding places and resources that players can obtain. However, it is quite close to Deca Square, so players should consider carefully before landing here to avoid fighting with other players at the start of the game.
For inexperienced players who want to avoid running into players as much as possible at the start of the game and survival players whose goal is to survive as long as possible, Museum, Grav Labs and Turbine are good areas to start with. These areas have good hiding places and decent amount of resources and weapons, allowing players to avoid other players and have a decent hiding place until they have to move later in the game.
For experienced and hardcore players who wants as many takedowns as possible in a match, starting at one of the central hubs of Intellect Center, Rust Town or Deca Square is a very good idea since there will be a lot of resources and weapon you can obtain at the start and a decent amount of players to try and takedown right away.
For players who often play in teams, buffer zones like Zip Way, Plazaria and Mud Site are recommended since they have a decent amount of resources and can allow teams to move quickly between zones, allowing the team to have a good idea of what the number of players in each zones are before making a decision to move.
Choosing where to land in the map during a game of Free Fire is extremely important and we hope that with this guide, you will have a better understanding of each of the zones on the game’s map while playing Free Fire on PC!