DEACTIVATION is a Board game developed by Alejandro GH, and with the best Android emulator, LDPlayer, you can now enjoy DEACTIVATION on your computer.
Playing DEACTIVATION on PC allows you to harness the full power of your computer's CPU and memory resources, without worrying about lag or crashes. You're no longer constrained by battery life, mobile data, or interruptions—play for as long as you want.
LDPlayer, one of the Android emulators for Windows PC, is designed specifically for mobile gamers. Based on Android 9.0, it enhances your gaming experience on PC by providing faster performance and higher FPS.
Moreover, LDPlayer offers unique emulator features including multi-instance support, macros, synchronization, and other features not available on mobile devices. Start downloading and playing DEACTIVATION on your computer now!
You just woke up, trapped in a cell of one color. Your worst enemy is in another cell of another color. There is an exit door for each one with a common color legend, as well as some drawings in a grid. Your friends, on the other side, are also trapped. They can only see the drawing board. You have to work together to escape, but your enemies will not give up. On the other hand, a bomb in each room seems to be about to explode... Which team will get out?
· Presentation
Players are divided into two groups similar in size and abilities. Each team will choose a color between red and blue, as well as a player who will act as an individual prisoner.
The team that starts must guess one more image than the other team. The image board, seen by all players, is made up of various images arranged in columns and rows.
· The legend
Each game has a legend, of the same dimensions as the image board, showing a distribution of colors (blue/red/yellow/black). This legend can only be seen by players playing individual prisoners.
The blue images in the legend correspond to the images on the board to be guessed by the blue team, while the red images in the legend correspond to the images on the board to be guessed by the red team. The yellow images are neutral, while the black image carries the explosion of the cell bomb...
Game dynamics
The chosen prisoners (one from the blue team and one from the red team) take turns giving clues made up of a number and a word. The word is related to one or more images on the board. Your teammates must guess which images you are referring to. When a member of the guessing team selects an image, the corresponding color is revealed in the legend. If it is the color of the team, they can continue guessing other images until they discover the number indicated on the clue indicated by the prisoner. Otherwise, either because the legend corresponds to the neutral color (yellow) or to that of the other team, the opposing team's turn begins. The first team to find all the images that match their color legends wins the game. On the other hand, if a team discovers the black legend, they lose the game.
· Alternation of shifts
The prisoner selected by each team, the only one to see the color legend, is in charge of giving the clues, while his companions try to guess which images could be the right ones.
As indicated, the clues are made up of a number, which indicates how many images must be searched for, and a word, which relates these images.
When the team selects the image they believe to be the one indicated by the prisoner, the corresponding color is revealed in the legend:
- If the color is the same as that of the team, the team can continue guessing more images until reaching the number indicated by the prisoner, without receiving new clues.
- If the color is not the same as that of the team, either because it is neutral (yellow) or that of the other team, the team's turn ends and the rival's begins.
- In the event that the black color of the bomb is discovered, the game ends, since the team that uncovered the bomb has lost.
Each team's turn ends according to the cases listed, or if the team decides not to continue guessing any more images because it is not clear.
· End of the game
The game ends when a team discovers all the images that correspond to their color in the legend, being the winning team. It can also be won if the opposing team selects an image corresponding to the opponent's color in the legend.
The team that activates the bomb loses on the spot.
Some freedom is left and it is allowed that the game does not end at the moment it should end, in case you want to continue seeing the images and the legend by the players of both teams.