Golden Spatula SET 14 - Essential Changes and New Synergies Explained

2025-03-25

In this guide, we’re exploring the essential changes and brand-new synergies in Golden Spatula Set 14! This new season splits its synergies into two groups: Set 14 Origin Synergies and Set 14 Class Synergies, offering distinct boosts for your lineup. We’ll dive into how all the changes and these traits can elevate your gameplay and secure your victories.

Essential Changes

golden spatula set 14 core changes

Hacking System

Boost your gameplay by mastering the unpredictable hacking mechanics that can strike any round!

When an Encounter gets hacked, expect a surprise hacked champion card to shake up your strategy. If the Common Pick round faces a hack, your champion might morph into anvils, while a hacked Creep round delivers unstable items or a dragon egg—evolving into a freshly crafted item each Champion round.

golden spatula set 14 core changes

Hacked Augment

Hacked augmentation rounds bring a thrilling twist to your team-building!

When this happens, the left-side augments shift to align with a new theme, reviving long-lost augments from past seasons. This refresh also tosses in extra gold, giving you more resources to dominate the battlefield and optimize your strategy.

golden spatula set 14 core changes

1 or 2 Augment

Level up your skills with another layer of augmentation hacks that force a big decision!

You’ll choose between one high-tier augmentation for a powerful boost or two lower-tier ones, potentially stacking up to four augmentations total. This mechanic adds depth to your matches, letting you tailor your playstyle.

 

SET 14 Origin Synergies

Anima Squad

Boombot

Cyberboss

Cypher

At each tier, pick a weapon that a random Anima Squad champion fires periodically during combat. Anima Squad champions gain Armor, Magic Resist, and Damage Amp.


(3) Armor and magic resistance 10, increase damage 5%, choose 1 weapon.

(5) Armor and magic resistance 20, increase damage 10%, choose 1 weapon.

(7) Armor and Magic Resist 30, increase damage 15%, choose 1 weapon.

(10)Armor and Magic Resist 50, damage increased 25%, choose weapon.special 1 piece

BoomBots fire a missile every 400 damage dealt at a nearby enemy that deals magic damage. 8% of damage taken contributes to damage dealt.

(2) Magic damage 145


(4) Magic damage 310

(6) Fire two missiles, each dealing 190 magic damage.

The strongest Cyberboss character in the team will be upgraded to its ultimate form. Increases life power, magic power, and skills to hit more enemies.

(2)Life power 18%, magic power 15

(3)Life power 25%, magic power 25

(4) All Cyberbosses upgrade. Your strongest Cyberboss will receive additional health by 33% and 30 magic power.

Gain Intel by losing combat, increased for loss streaks. Gain a small amount for killing enemies.

You may trade your Intel for loot one time on round

3-3, 3-7, 4-3, 4-7, or 5-5.

After trading Intel, Cypher champions gain Attack Damage and Ability Power.

(3) Intel x1, magic attack power 25%

(4) Intel x1.5, magic attack power 35%

(5) Intel x2, magic attack power 45%

 

Divinicorp

Exotech

God of the Net

Golden Ox

Divinicorp champions grant unique stats to your team, increased for each Divinicorp in play.

Divinicorp champions gain double.

(1) Status Bonus 100%

(2) Status Bonus 110%

(3) Status Bonus 125%

(4) Status Bonus 145%

(5) Status Bonus 165%

(6) Status Bonus 185%

(7) Status Bonus 200%

Gain unique items that can only be equipped by Exotech champions. They gain Health and Attack Speed for each item equipped.

(3) Health 30, attack speed 2%, Exotech item

(5) Health 110, attack speed 3%, Exotech item

(7) Health 200, attack speed 7%, Exotech item

(10) Health 500, attack speed 40% and additional power boost

After 2 player combats, open an Armory of Trait Mods that permanently reprogram a champion to benefit from a trait (but not contribute).

Every time you get a Trait Mod, the next one requires 1 additional round.

Rounds remaining: -

Golden Ox gain Damage Amp and have a chance to drop gold on kill.

If you spend 8 gold on rerolls or XP in a single turn, permanently increase their Damage Amp and the gold required for the next bonus. Rerolls count double towards gold spent.

(Golden Ox must have fought last round)


(2) Damage multiplier 18%, gold drop chance 20%

(4) Damage multiplier 20%, gold drop chance 40%

(6) Damage multiplier 22%, 66% loot, 7% chance loot is a component

 

Nitro

Overlord

Soul Killer

Street Demon

Every round, Nitro champions grant Chrome to R-080T, based on their star level. Each Chrome grants 14 Health and 1 Ability Power.

At 200 Chrome, it upgrades to T-43X!

(3) Summon R-080T

(4) Fire a giant laser!

The Overlord takes a bite out of the unit in the hex behind him, dealing 40% of their max Health as true damage. He gains 40% of their Health and 33% of their Attack Damage.

Gain a hologram copy of the highest cost enemy Viego helped kill last round. It has 600/900/3000 Health, deals 30%/40%/200% damage, and has 1 recommended item.

Allies in painted hexes gain Health, Ability Power, and Attack Damage. Some hexes are Signature hexes and grant 50% more.

Street Demons double all bonuses.

(3)Life power 6%, attack power 6%, magic power 6


(5)Life power 10%, attack power 10%, magic power 10


(7)Life power 15%, attack power 15%, magic power 15


(10)Life power 40%, attack power 40%, magic power 40, and add additional special buffs.

 

Syndicate

Virus

Get a Kingpin hat that uniquely upgrades a Syndicate champion's ability.

Syndicate champions gain Health and Damage Amp.

(3) Life power 100, increase damage 5%, 1 Kingpin

(5) Health 45, increase damage 20%, 2 Kingpin

(7) Life force 60, increased damage 30%, upgrade Kingpin's effect

The Virus infects your shop with a 10% chance to spawn a bloblet. When purchased, it merges and increases the strongest Zac's max Health by 3% and Ability Power by 5.

 

SET 14 Class Synergies

A.M.P.

Bastion

Bruiser

Dynamo

A.M.P. champions upgrade their abilities in unique ways with Amp. They also gain Health.

(2) Special multiplier 1, life power 100
(3)Special multiplier 2,life power 200

(4)Special multiplier 3,life power 350

(5)Special multiplier 4,life power 500

Your team gains 10 Armor and Magic Resist. Bastions gain more.

For the first 10 seconds of combat, Bastions increase their bonus by 100%.

(2) Armor and magic resistance 18

(4) Armor and magic resistance 50

(6)Armor and magic resistance 90 and team characters will receive an additional 40.

Your team gains 100 Health. Bruisers gain more.

(2)Increase life force by 20%

(4)Increase life force by 45%

(6)Increase life force by 75%

Every 3 seconds, your team gains Mana. Dynamos gain 100% more.

(2) Gain 5 mana.

(3) Gain 7 mana.

(4) Gain 10 Mana..

 

Executioner

Marksman

Rapidfire

Slayer

Executioner Abilities can critically strike. They also gain bonus Critical Strike Chance and Critical Strike Damage.

If the target's Health is below 30%, the bonus Critical Strike Damage is doubled.

(2)Crit chance 25%
Crit damage 8%

(3)Crit chance 35%
Crit damage 15%

(4)Crit chance 45%
Crit damage 20%

(5)Crit chance 55%
25% crit damage and 15% durability gain.

Marksmen gain Attack Damage. After 8 seconds of combat, they increase their bonus by 100%.

(2) Gain 18% more attack power.

(4) Gain 40% more attack power. After 8 seconds of starting battle, gain 20% additional attack power every 6 seconds.

Your team gains 10% Attack Speed. Rapidfire champions gain more on each attack, stacking up to 10 times.

(2)Attack speed 4% per stack

(4)Attack speed 10% per stack


(6)Attack speed 22% per stack

Slayers gain Attack Damage and Omnivamp. Overhealing heals the lowest percent Health Slayer for 50% of the excess amount.

(2)Attack power 15%, lifesteal 15%

(4) Attack power 40%, lifesteal 15%

(6) Attack power 70%, lifesteal 20%

 

Strategist

Techie

Vanguard

Combat Start: Allies in the back 2 rows gain Damage Amp. Allies in the front 2 rows gain Durability. Strategists get triple.

(2) Increases damage by 7%, durability by 5%.

(3)Increases damage. 11%, Durability 7%

(4)Increases damage. 16%, Durability 11%

(5)Increases damage. 20%, durability 13%

Techies gain Ability Power.

Enemies hit by their abilities deal 10% less damage for 3 seconds.

(2) Magic power 15 units

(4) Magic power 45 units

(6) Magic power 80 units

(8) 110 magic power and reduces enemy damage by 18%.

Vanguards gain 10% Durability while Shielded.

Combat start and 50% Health: Gain a max Health Shield for 10 seconds.


(2) Gain a shield equal to 16% of maximum health.

(4) Gain a shield equal to 32% of maximum health.

(6) Gain a shield equal to 40% of your maximum health and gain 20% more durability while having a shield.

 

That’s it for the introduction of all the core changes and new Synergies of Golden Spatula Set 14. Hope this introduction to the new season content will help players choose and plan their team comps to suit their preferences and climb the ranks more easily and comfortably.

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